A Keio University group, led by Associate Professor Yasue Mitsukura, has developed a method for measuring which way a person is facing and how their expression changes. This system achieves high speed and high precision, using an ordinary PC and a USB camera.
“We think this system could be used by CG animation hobbyists, in Web dialog systems that show a character instead of the person’s face, and for making characters move in real time at events. Because the system uses just one PC and one camera, it can be applied in many situations very easily.”
Double’s introduction animation from Skullgirls. Had probably way too much fun animating this (very grateful to Reverge Labs for the oppurtunity)
Was initially scared when I was asked to animate for her. She was so frightening and had so much…stuff going on. But I soon realized what made her awesome: she has no rules. She’s a mass of body parts and disgusting crap that can move about in any way possible!